engineering
2 hours ago*
Demo Content Engineer
at Arm
📍 Taipei, Taiwan·🏢 On-site
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Responsibilities
- Collaborate with an experienced and passionate team in a multifaceted, creative setting! Enjoy competitive salaries, robust benefits, and extensive opportunities for career growth. 10x Mindset at Arm At Arm, we believe progress happens when people are empowered to think bigger and push beyond what seems possible.
Requirements
- Responsibilities: System Development: Design and implement interactive mechanics, rendering systems, and AI components.
- Industry Awareness: Stay ahead of with the latest trends in GPU technologies, rendering techniques, and hardware advancements.
- Experience : Able to communicate in English at a daily work level. Solid understanding of game mathematics (vector math, matrix transformations, physics calculations). Demonstrated
- experience with game engines (Unity, Unreal Engine, etc.).
- Proficiency in performance profiling and tuning.
- Knowledge of game physics, animation systems, and AI programming.
- Expertise in C++ (for Unreal Engine) or C# (for Unity).
- experience in graphics programming, shader development, and rendering pipelines.
- Proven ability to optimize content performance and debug sophisticated technical issues.
- Familiarity with version control systems (Git, Perforce, SVN).
- Ability to travel domestically and internationally for conferences, networking events, and project meetings. “Nice To Have” Skills and Experience :
- Experience with graphics APIs (OpenGL, Direct3D, Vulkan, Metal). Advanced skills in low-level performance profiling.
- Experience with advanced rendering techniques (e.g., ray tracing, GPU-driven rendering, AI-based rendering).
- Experience with AI in real-time graphics and rendering (e.g., DLSS, FSR, neural rendering, frame generation, denoising).
Contact
- If you need an adjustment or an accommodation during the recruitment process, please email accommodations@arm.com .