engineering
Posted 6 hours agoPrincipal Software Engineer - Game Engine Systems
at roblox
San Mateo United States, United StatesOn-site
Responsibilities
- Lead engineers with 8+ years of industry experience
Requirements
- A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
- experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox. You Will:
- Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
Benefits
- Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.
- For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.
- The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand.
- Therefore, in some circumstances, the actual salary could fall outside of this expected range.
- This pay range is subject to change and may be modified in the future.
- All full-time employees are also eligible for equity compensation and for
- Annual Salary Range $293,800 — $343,340 USD
- For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Additional details
- Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
- At Roblox, we’re building the tools and platform that empower our community to bring any
- We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
- The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players
- experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth
- Understand the game networking with a passion for working with open source
- Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable)
- Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- Understand what happens on the operating system level when certain code is completed You Have:
- Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.