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engineering

Posted Sep 2, 2025

3D Game Programmer (Unity)

at Spellbrush

Remote
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Requirements

  • ABOUT US Here at Spellbrush, we're passionate about making a good anime game.
  • Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
  • WHAT WE’RE BUILDING We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.
  • The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
  • You'll work alongside top otaku minds in the industry, including the creator of Warudo https://warudo.app and Cytoid https://cytoid.io, a Google Deepmind veteran behind Project Astra https://www.youtube.com/watch?v=JcDBFAm9PPI, and top-tier AI researchers.
  • As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
  • WHY YOU'LL LOVE WORKING WITH US Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
  • A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.
  • YOU MAY BE A GOOD FIT IF: YOU LOVE ANIME AND THE ANIME AESTHETIC We are literally building an anime game, so this is a requirement! YOU HAVE INDEPENDENTLY DEVELOPED A 3D NARRATIVE GAME IN UNITY
  • YOU'RE EXCITED ABOUT THE POTENTIAL OF GENERATIVE AI You'll also be working closely along some of the best AI researchers in the world.
  • You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having
  • experience working with LLMs is a plus.

Benefits

  • Visa sponsorships are available for qualified candidates.
  • Bonus points if the game is first-person.
  • YOU’RE GOOD AT 3D CHARACTER ANIMATION Bonus if you have used mocap and understand the mocap workflow at a studio.
  • Bonus for having your assets on the Unity store.
  • Visa sponsorships are available.

Contact

  • Think MiSide https://store.steampowered.com/app/2527500/MiSide/ with LLMs, but truly integrated with gameplay, not just a RP chatbot.
  • We also happen to be the world's leading generative AI studio—we're the team behind niji・journey https://nijijourney.com/.
  • You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game. [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/9ac81898-36fe-4405-9daa-b8dc65614629/IMG_3723.png] [https://app.ashbyhq.com/api/images/user-content/89c1442c-bd9c-46be-a910-20b49b5d9ffc/31fa3d2b-d574-436c-8e51-cf1b35312b42/IMG_3724.png] In-game screenshots (development build)

Additional details

  • We believe in the unmatched speed of in-person collaboration.
  • International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco.
  • Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game.
  • YOU'RE COMFORTABLE WORKING ON SMALL, FAST-PACED TEAMS Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
  • We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco.

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