jobloom

JobLoom finds jobs directly from company career sites before many job boards, then routes you into detailed role pages like this one.

engineering

Posted 6 hours ago

Principal Engineer, Studio Builder Tools

at roblox

San Mateo United States, United StatesOn-site

Responsibilities

  • Define architecture and implement reusable tooling frameworks
  • Design and execute on the architecture and technical direction that will be the future of our application
  • Own and deliver complex technical projects from the planning stage through execution
  • Mentor team members helping them improve their professional skills and expertise
  • Design, develop, and implement technological practices, patterns, and strategies

Requirements

  • A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
  • Bachelor's degree in Computer Science, or a similar technical field (or related work experience) 3+ years of
  • experience with C++ or another lower-level language
  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus •
  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus.

Experience

  • 8+ years in developing and deploying top of the line user-facing applications

Benefits

  • Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.
  • For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.
  • The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand.
  • Therefore, in some circumstances, the actual salary could fall outside of this expected range.
  • This pay range is subject to change and may be modified in the future.
  • All full-time employees are also eligible for equity compensation and for
  • Annual Salary Range $345,040 — $399,420 USD
  • For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Additional details

  • Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
  • At Roblox, we’re building the tools and platform that empower our community to bring any
  • We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
  • The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more.
  • In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!
  • Work on various interactive tools for Roblox game developers
  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
  • Work cross functionally, across teams and technology platforms
  • Participate in building the world's best professional application for massively multiplayer game development You have:
  • Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Find more real-time jobs on JobLoom.