design
Posted 4 hours agoDirector, UX
at LaunchDarkly
United StatesRemote
Responsibilities
- Design quality and planning •
- Lead UX strategy and design quality for the Foundation pillar: the trial experience, activation flows, onboarding, and packaging surfaces that determine whether a developer stays. •
- Maintain current design capacity planning: scoped, estimated, and sequenced work that gives the teams accurate visibility into what UX can deliver and when. Triad partnership •
- Advocate for users in roadmap conversations. Ask "have we talked to users about this?" before the team commits, not after. People development •
- Manage and develop a team of 5–7 UX designers, including Staff and Senior ICs. Provide specific, actionable feedback that builds capability on the wider team. •
- Run and participate in UX critique. Give direct, specific feedback and build critique culture within the design team, and within the wider organization.
- Lead cross-pillar design coordination for surfaces that span Foundation, Experimentation, Guardian, and AgentControl. Identify and resolve experience seams before they ship. •
- Track record managing and developing a team: direct reports who have grown, taken on more scope, or been promoted under your management.
Requirements
- Roughly 90% of developers who try LaunchDarkly never connect an SDK, and under 1% engage with the features that differentiate us: guarded releases, experimentation, observability.
- You've used SDKs, worked on design systems, or built alongside engineers long enough to know where the friction lives.
- experience in product design, UX, or a closely adjacent discipline (design engineering, developer experience, or frontend engineering) where design quality and user outcomes were central to the work. •
- Experience leading UX designers directly is the strongest signal; engineering leadership with deep design practice and domain fluency is also considered. •
- experience designing for or leading designers on developer tools, self-serve B2B SaaS, or products with an engineering user base. •
Experience
- Qualifications: • 10–12+ years of
Benefits
- Strong communication: can present design strategy to leadership, advocate for users under pressure, and give feedback that makes the work better rather than just noting issues. Pay:
- Target pay ranges based on Geographic Zones for Level M4: •
- Zone 1: San Francisco/Bay Area or New York City Metropolitan Area: $240,600 - $330,700** •
- Zone 2: Boston, DC , Irvine, LA, Monterey, Santa Barbara, Santa Rosa, Seattle: $216,500 - $297,600** •
- Zone 3: All other US locations: $204,500 - $281,100**
- Inclusive of 15% Bonus Target
- LaunchDarkly operates from a place of high trust and transparency; we are happy to state the pay range for our open roles to best align with your needs.
- Exact compensation may vary based on skills, experience, and location.
- *Within the United States, our geographic pay zones are defined by counties surrounding major metropolitan areas.
- **Restricted Stock Units (RSUs), health, vision, and dental insurance, and mental health benefits in addition to salary. About LaunchDarkly:
Contact
- To do so, contact People Ops at hr@launchdarkly.com .
- Your safety matters to us. To protect yourself from potential scams, LaunchDarkly recruiters will only contact you from @ launchdarkly.com email addresses or via LinkedIn from "Verified Recruiter" accounts.
- Please notify us of any fraudulent representation by sending an email to careers@launchdarkly.com .
Additional details
- LaunchDarkly is hiring a UX leader to own design for the Foundation pillar, the part of the product that determines how new developers discover, try, and adopt LaunchDarkly.
- Foundation owns the self-serve motion: trial experience, onboarding, activation, packaging comprehension, and the paths that move a developer from "I'm testing this" to "I'm building on this."
- As the UX Pillar Lead for Foundation, you will sit in the product triad alongside Product Management and Engineering.
- You'll manage a team of 5 to 7 UX designers working across Foundation and related surfaces.
- The team is executing against a detailed, evidence-based strategy to fix that.
- Your job is to own the design quality and provide the design leadership that makes it work, because you understand developer experience implicitly.
- The Foundation’s near-term strategy is not waiting to be discovered.
- The activation problem is specific, the evidence is clear, and the triad has momentum.
- This role is for someone who wants to lead execution against a well-defined direction, not build an org from scratch or define the problem set at the outset. Responsibilities:
- Hold the Foundation pillar to the UX quality bar across all surfaces. When something ships from Foundation, it should meet the established standards. •