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marketing

Posted May 18

Senior Product Designer, Growth

at LaunchDarkly

United StatesRemote

Responsibilities

  • Design the Foundation trial and activation
  • Run experiments against that evidence on cycle times measured in weeks. •
  • Design the agentic onboarding
  • Improve advanced feature discoverability. Experiments and guarded releases are significantly underused relative to their value, and closing that gap requires working across team boundaries. •

Requirements

  • experience for a developer tool has to earn attention quickly and deliver real value before asking for commitment.
  • There's also a newer design problem: the team believes AI agents will become a primary developer onboarding channel, and building that
  • experience from signup through SDK integration, first flag, first advanced feature, and conversion to a paid plan. •
  • experience: what getting started with LaunchDarkly looks like when the interface is an MCP , a Skill and an AI coding agent rather than a browser.
  • experience in B2B software ( PLG , freemium, self-serve, or trial-to-paid) in a developer or technical product context.
  • experience where someone is evaluating, integrating, and setting up a new tool. CLI usage, SDK setup, API credential management, connection debugging are familiar territory. •
  • You ask engineering questions, read the docs, and understand what's actually hard to build. •
  • Familiarity with AI agent interfaces ( MCP integrations, Cursor/Copilot/Claude workflows, or similar) is important given the agentic onboarding work on the roadmap. Deep prior
  • experience here isn't expected as this is an emerging space but high curiosity and strong opinions about the design problems and how to solve are. Communication •

Experience

  • 7+ years designing digital products, with examples of impact on activation, conversion, or retention. A strong portfolio shows what metric moved and why the design decision caused it. • Growth design

Benefits

  • You present to design and product leadership with directness. Feedback in both directions is specific, not hedged. Pay:
  • Target pay ranges based on Geographic Zones for Level P4:
  • Zone 1: San Francisco/Bay Area or NYC Metropolitan Area, Boston, Seattle - $171,200 - $235,400*
  • Zone 2: Irvine, LA, Monterey, Santa Barbara, Santa Rosa, Austin, Portland, Philadelphia, Chicago - $ 154,100 - $211,860 **
  • Zone 3: All other US locations - $ 145,500 - $200,090 **
  • LaunchDarkly operates from a place of high trust and transparency; we are happy to state the pay range for our open roles to best align with your needs.
  • Exact compensation may vary based on skills, experience, and location.
  • *Within the United States, our geographic pay zones are defined by counties surrounding major metropolitan areas.
  • **Restricted Stock Units (RSUs), health, vision, and dental insurance, and mental health benefits in addition to salary. About LaunchDarkly:

Contact

  • To do so, contact People Ops at hr@launchdarkly.com .
  • Your safety matters to us. To protect yourself from potential scams, LaunchDarkly recruiters will only contact you from @ launchdarkly.com email addresses or via LinkedIn from "Verified Recruiter" accounts.
  • Please notify us of any fraudulent representation by sending an email to careers@launchdarkly.com .

Additional details

  • The Foundation team's mission is to make LaunchDarkly the tool that every new startup and small engineering team wants to use.
  • Developers are a demanding audience. They don't tolerate setup friction, opaque pricing, or products that require a sales call to understand. The activation and trial
  • Designing that well across the signup flow, SDK integration, in-product onboarding, and first engagement with advanced valuable features like experiments and guarded releases is the core design challenge here.
  • The team works from a documented evidence base: customer feedback analysis, funnel data, and recorded sales calls.
  • The problems on the roadmap are grounded in that evidence, each with a defined hypothesis and a target metric.
  • experience is active roadmap work. It is an incredibly exciting place for a designer to play.
  • This role calls for someone with a growth background (activation funnels, conversion experiments, behavioral design), not a generalist product design scope. Responsibilities: •
  • Work from the team's evidence base — customer insights data, product analytics funnel analysis, sales and support call patterns — and add to it with your own research.
  • When you find drop-offs, trace them to their structural cause: wrong information architecture, missing context, an illegible value proposition. The fix belongs upstream, not just at the symptom. •
  • Contribute to roadmap decisions alongside your product manager and engineering manager peers, bringing activation opportunities forward with data rather than waiting to be briefed. •

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