jobloom

JobLoom finds jobs directly from company career sites before many job boards, then routes you into detailed role pages like this one.

engineering

Posted Apr 15

Software Engineer, Graphics & Media

at Figma

San Francisco, United StatesOn-site

Responsibilities

  • Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
  • A track record of working collaboratively across teams and disciplines to deliver complex technical projects

Requirements

  • Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI.
  • From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world.
  • Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our
  • Pixel Engine works on the rendering engine, and builds new primitives and features to support new company efforts.
  • The Pixel Engine team is looking for engineers with domain expertise in Media processing and playback.
  • Our team is focused on a breadth of platform work, ranging from supporting new animation primitives, shader-based effects, and video and image import/export support.
  • Error handling and network retry logicInterface with the rendering engine in scenarios of image and video rendering
  • Experience with any of the following languages: C++, TypeScript, GLSL •
  • Experience working with web-based applications, browser performance, or real-time collaborative systems
  • Additionally, if hired you will be required to attend in person onboarding.

Experience

  • 5+ years of professional

Benefits

  • Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
  • If based in Figma’s San Francisco or New York hub offices, this role has the annual base salary range stated below.
  • Job level and actual compensation will be decided based on factors including, but not limited to, individual
  • For roles that are available to be filled remotely, the pay range is localized according to employee work location by a factor of between 80% and 100% of range.
  • Figma offers equity to employees, as well a competitive package of additional benefits, including health, dental & vision, retirement with company contribution, parental leave & reproductive or family planning support, mental health & wellness benefits, generous PTO, company recharge days, a learning & development stipend, a work from home stipend, and cell phone reimbursement. Figma also offers sales incentive pay for most sales roles and an annual bonus plan for eligible non-sales
  • Figma’s compensation and
  • Annual Base Salary Range: $153,000 — $376,000 USD

Contact

  • If you require accommodation, please reach out to accommodations-ext@figma.com .

Additional details

  • Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all.
  • If you're excited to shape the future of design and collaboration, join us!
  • This specific role focuses on the Media components of Pixel Engine.
  • This is a full-time role that can be held from one of our US hubs or remotely in the United States.
  • Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals.
  • We prioritize collaboration and cross-functional partnerships, so you won’t operate in silos.
  • Supporting new client-side Media features (e.g. image processing pipelines)
  • End-to-end client support of new codecs/compression algorithms
  • Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
  • Continue ramping and learning. The technical challenges you'll tackle on the Pixel Engine team are unique, fun, ambitious, and ever-evolving. We'd love to hear from you if you have:

Find more real-time jobs on JobLoom.